Nov
29

Jan Morgenstern visiting Amsterdam

Posted in Media Gallery, Production by margreet Thursday, November 29th, 2007

Witness weekly (week 47)

In this weekly overview Jan Morgenstern is giving the studio a visit. Furthermore in this edition you can experience the latest weekly about environment design issues and the animatic and sound.

.ogg video file high quality (280 MB)

Nov
22

Making the animatic with Sacha

Posted in Development, Media Gallery, Production by campbell Thursday, November 22nd, 2007

nov21.jpgCreating an animatic was the first project we worked on together, its also finished!

In this interview Sacha (the director) speaks of its place in the production pipeline, how it was made and some features added to Blender that helped speedup the work flow.

download the video in ogg format (better quality)

Nov
19

Witness the Weekly (1)

Posted in Media Gallery, Production, Random Fluff by andy Monday, November 19th, 2007

nov16.jpgevery friday evening we have a weekly meeting where everyone shows their work of the past week and discuss how to schedule the next one, making important decisions about story, styling, animation and so on. these meetings can be long and tiresome, yet at the same time a lot of fun.

so last time i went around with my camera (which is slightly less crappy than the one that the blender institute owns) all day to capture the atmosphere of a typical peach work day, talks about animation, style of the movie, blender development - and of course the final weekly meeting at the end of the day. i hope this is a bit more ‘immersive’ than a regular interview type documentary… just to give you an idea how much fun it is to work on this movie! yaaaaay! happyhappyjoyjoy! :o)

enjoy!

download the video in ogg format (better quality)

i’m hoping to do this more often. especially next friday is going to be interesting when our composer Jan Morgenstern is coming over for a short visit. so stay tuned!

.andy

Nov
16

Meanwhile there are lots of things happening in the studio.

Posted in Development, Media Gallery, Production by margreet Friday, November 16th, 2007

Serious business….

Short interviews with Sacha how to model a walnut, how Enrico still is trying to finish the environments, William trying to figure out what the true identity of the bunny is and Nathan is dancing with the chinchilla :)
The Google movies are dark but you can also download the .ogg files.
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Nov
14

Mesh Deform Modifier

Posted in Development by brecht Wednesday, November 14th, 2007

 

Chinchilla mdefIn some early deformation tests it became clear quickly that rigging our fat characters was going to be a challenge. For skinny models bones correspond well to the different parts of the body, but for fat models they do not, and there is a lot of overlapping influence. With a lot of corrective extra bones and shape keys we might have been able to get reasonable deformations, but part of this project is of course to tackle these problems head on, instead of having our artists waste time endlessly tweaking the deformations! So we decided that we needed a mesh deform modifier, as detailed in Pixar’s SIGGRAPH 2007 paper.

(more…)

Nov
06

Nathan demos rigging ‘Rinky’ the Squirrel

Posted in Development, Media Gallery, Production by campbell Tuesday, November 6th, 2007

It’s magic to watch Nathan (aka Cessen) rig the 3d characters.

He uses various methods, depending on the kind of movements we want them to make and their body type.

Brecht, Ton and Joshua Leung (from New Zealand) have been writing features and addressing bugs Nathan found… These will get their own blog post soon!

Nathan can’t hold back a hug when us TDs code an especially useful feature :)

Even developers deserve a hug…
For a look into the rigging process, watch Nathan demo the rig for ‘Rinky’ the squirrel.

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Nov
05

couple of crazy & cute characters in color

Posted in Production by sacha Monday, November 5th, 2007

Hi all,

here are some color tests of the main characters by Enrico (rabbit) and Andy (rodents).

rabbit rodents

Both Enrico and Andy painted over the 3D models, all modeled by Andy (based on the director’s designs).

Peach out,

Sacha

Oct
29

We want volumetric clouds in Blender!!

Posted in Development, Production by Enrico Monday, October 29th, 2007

Heya guys! So this is my first post on the Peach blog, gh!

cloudsex1.jpg

We are working hard to define the last version of the story by the animatic now, while the coders are refining great new features to be used in the movie.
Btw, Brecht, Ton and Campbell are too busy with a lot of new stuff at the moment and they have a priority list to work on, and because we could need volumetric clouds and realistic sky generation for a few shots, this post is meant as a call for help by external coders who can offer a good code for this.
Keep in mind that this is not a priority for Peach, we could easily (and probably better) do beautiful sky and clouds by matte painting; but since in this moment we have the occasion to add new features to Blender, why don’t have a try?
Here are a few images of the “MakeCloud macros” for Pov-Ray made by Gilles Tran, released under a Creative Commons License; they make a very good example of what we are looking for in terms of the visual quality:

Volumetric clouds would be nice, of course, but every other code that can give such good results is welcome. And, besides the clouds, we are expecially looking for sky color gradients simulating light at different moment of the day.

So, come on! You could have the opportunity to be in the movie credit list as coder for amazing stuff, and also to have the eternal gratitude of all the blenderheads around the world. If this is your case, just post here and someone will get in touch with you. Gh!

The grey-haired guy

Oct
27

We’re slowly getting there…

Posted in Production by sacha Saturday, October 27th, 2007

A good story is no certainty for a good storyboard, and a good storyboard doesn’t necessarily make a good animatic.

… a nice opening sentence for my very first blogpost here, but that’s all the wisdom you’ll get from me (we know that’s not what I’m here for).

After a few weeks of storyboarding by me and Enrico, and making the animatic by William, we were able to watch the full animatic on last tuesday. Things look different when you see it in a different form, and the animatic is no exception. After watching and discussing the animatic it was clear there were ’some’ issues, and the necessary solutions varied from better timing, slight adjustments and big changes. For me this meant back to the brainstorming and storyboarding… I skipped the writing (writing sucks). And some changes were made indeed. Oh yeah.

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Oct
26

Sun network.com renders Peach

Posted in Production by ton Friday, October 26th, 2007

rt1.jpg

Sun Microsystems has decided to sponsor the Peach project, by granting hours on their network.com Sun Grid Compute Utility for rendering of the Peach Open Movie. With hundreds of Solaris nodes composed of 64 bit CPU’s and 4 gigs of memory per CPU, Sun Grid will give us virtually unlimited power!

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